Great improvements
Dumalson » Devlog
- Combat: The combat is mostly complete, it has now a "dodge" system that you can only use against normal attacks from the enemies, there are team attacks that use two or three members from the party, and also battles that don't reoccur once completed, random positions for the party are assigned at the beginning of some battles.
- Shop and inventory: not much to say, the shop now displays the amount of items you have, how many you're buying and how much you're spending; you can't open the sell menu if the inventory is empty, also can't sell key items;
- cutscenes: The most important part, there is now an intro cutscene and a boss intro, both are still being improved;
- Leveling up: Leveling up is still in progress, but when you level up in a battle, once it ends, there is a text for each character that leveled up;
- Animations: lots of animations have been added, new sprites for a new enemy and attack animation for the player;
- Game over: when you lose in battle, a new cutscene plays, in it, the player falls down to the ground and slowly moves to the center of the view as the scenery darkens, then a message pops up asking if you wish to continue;
Dumalson
A Bochpba's game
Status | In development |
Author | Jessé Carolino |
Genre | Role Playing |
Tags | 2D, GameMaker, Singleplayer |
Languages | English |
More posts
- Gameplay showcase (early)59 days ago
- Battle system progressMar 13, 2024
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